//==============================================================================
// Speech File for Unique Mission 12 - Four Horsemen of the Post Apocalypse.
// Disgruntled bored Four Riders that don't have anything to do.
// 
//  Version 1.0
// 
//  
// 
// 
//==============================================================================

//==============================================================================
// Name: Pestilence
//==============================================================================

name_CORE_Pestilence = {\n\nĬʾ¼ʿ }

//==============================================================================
// Situation A00: Floating text for Pestilence
//------------------------------------------------------------------------------
MZ12_Pestilence_A00 = { Щ˻ΪǸ㲻 }
MZ12_Pestilence_A01 = { Ҫشȥ˯ }
MZ12_Pestilence_A02 = { ҿҪûˡ }
MZ12_Pestilence_A03 = { *Ƿ* }
MZ12_Pestilence_A04 = { 㿴Щʳʬû... }
MZ12_Pestilence_A05 = { ԣ̫ˣҲָðˡ}

//==============================================================================
// Name: Famine
//==============================================================================

name_CORE_Famine = {\n\nĬʾ¼ʿ }

//==============================================================================
// Situation A00: Floating text for Famine
//------------------------------------------------------------------------------
MZ12_Famine_A00 = { ЩҪЩʲô }
MZ12_Famine_A01 = { ﳤκζȫ }
MZ12_Famine_A02 = { ȵ¿ʱٰҽ }
MZ12_Famine_A03 = { *Ƿ* }
MZ12_Famine_A04 = { ģҲһ¾;ˡ }
MZ12_Famine_A05 = { ˭Ƭ }

//==============================================================================
// Name: War
//==============================================================================

name_CORE_War = {ս\n\nĬʾ¼ʿ }

//==============================================================================
// Situation A00: Floating text for War
//------------------------------------------------------------------------------
MZ12_War_A00 = { ϵѾ... }
MZ12_War_A01 = { ҲǸôһƽĻ᣿ }
MZ12_War_A02 = { ұȽϲսǰʱӡ }
MZ12_War_A03 = { ҲӦת̨ }
MZ12_War_A04 = { ҿԸģֻϣܹҪ˵ֻˡ}
MZ12_War_A05 = { սԶҲģ裡һҲ˽ң }

//==============================================================================
// Name: Death
//==============================================================================

name_CORE_Death = {\n\nĬʾ¼ʿ }

//==============================================================================
// Situation A00: Floating text for Death
//------------------------------------------------------------------------------
MZ12_Death_A00 = { Ҷܵȥˣ }
MZ12_Death_A01 = { طҪǡ }
MZ12_Death_A02 = { ǼʹǣҲܰжٵ }
MZ12_Death_A03 = { ˵Ļ...һҲ }
MZ12_Death_A04 = { ʮǧȥž }
MZ12_Death_A05 = { *̾* }
